Building in Unity

To create the properties in Unity, we created sphere's using an InsideOut custom shader that allowed us to make our 360 image into a material, and then wrap the material around the sphere. Unfortunately some of the images are distorted slightly and we are unable to fix this. We tried many different settings and tweaks but were unsuccessful. 


This is a screenshot from Unity of both pf the properties. This is how they look to the estate agents.
This is a screenshot from Unity representing what the user will see. This is not precise as the grid will not be there.



Using VRTK and SteamVR plugins we were able to create a main camera that is just a stationary movement enabling the user to look around 360 degrees but not move in 3D space. 


We will be using gaze detection which enables the user to move around the property:

- When the user starts outside the property, they will look at an icon on the front door for a couple of seconds and they will be teleported to the entrance room/hall.
- Each doorway or corridor will have the same icon, where the user can stare at it for a couple of seconds, and they will be teleported into that room.





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